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Glider Hunt

Live · single-player study
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Glider Hunt

Paper planes have gone rogue. Shoot them down before they escape the filing room. Three shots per plane — make them count.

The office's paper planes have gone rogue and the janitor needs backup. A straight homage to the classic light-gun era, minus the plastic gun.

Inspired by the light-gun shooting games that defined arcades and living rooms through the late 80s and 90s — a format built around exactly one mechanic: aim, shoot, don't miss, with each missed target making the next round meaner. The genre's biggest hit shipped bundled with consoles worldwide and turned an entire generation into recreational marksmen aiming at a CRT. We've swapped the plastic light gun for a mouse and the original's targets for the office's own rogue paper planes, but the core tension — pure reflex, escalating speed, zero room for hesitation — is exactly the same.

How to play

Click planes as they fly across the screen before they escape past the pass line. You get a limited number of shots per plane.

Scoring

Points are awarded per plane hit, with the pass line escalating each round to keep things tense.

Why play this?

Pure reflex satisfaction with a built-in office in-joke — everyone's had a rogue paper plane moment in a meeting.

Questions

How many shots do I get per plane?

Three shots per plane before it's considered missed.

Does it get harder each round?

Yes, ten rounds total with the escape line creeping up as you progress.