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Glider Hunt

Live · single-player study
Music
SFX
Your best—

The office's paper planes have gone rogue and the janitor needs backup. A straight homage to the classic light-gun era, minus the plastic gun.

Inspired by Duck Hunt and the light-gun shooting games that defined arcades and living rooms through the late 80s and 90s — a format built around exactly one mechanic: aim, shoot, don't miss, with each missed target making the next round meaner. Duck Hunt itself shipped bundled with the NES worldwide and turned an entire generation into recreational marksmen aiming at a CRT. We've swapped the plastic light gun for a mouse and the original's targets for the office's own rogue paper planes, but the core tension — pure reflex, escalating speed, zero room for hesitation — is exactly the same.

How to play

Click planes as they fly across the screen before they escape past the pass line. You get a limited number of shots per plane.

Scoring

Points are awarded per plane hit, with the pass line escalating each round to keep things tense.

Why play this?

Pure reflex satisfaction with a built-in office in-joke — everyone's had a rogue paper plane moment in a meeting.

Questions

How many shots do I get per plane?

Three shots per plane before it's considered missed.

Does it get harder each round?

Yes, ten rounds total with the escape line creeping up as you progress.

How are the points worked out?

You score points for every plane you shoot down, and the points go up each round.

What happens if planes get away?

Planes that fly past the pass line count against you. Miss too many and the run ends.

Does my best score save?

Yes. Your best is kept in your browser on this device. Clearing your site data removes it.

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