The office's paper planes have gone rogue and the janitor needs backup. A straight homage to the classic light-gun era, minus the plastic gun.
Inspired by Duck Hunt and the light-gun shooting games that defined arcades and living rooms through the late 80s and 90s — a format built around exactly one mechanic: aim, shoot, don't miss, with each missed target making the next round meaner. Duck Hunt itself shipped bundled with the NES worldwide and turned an entire generation into recreational marksmen aiming at a CRT. We've swapped the plastic light gun for a mouse and the original's targets for the office's own rogue paper planes, but the core tension — pure reflex, escalating speed, zero room for hesitation — is exactly the same.
Click planes as they fly across the screen before they escape past the pass line. You get a limited number of shots per plane.
Points are awarded per plane hit, with the pass line escalating each round to keep things tense.
Pure reflex satisfaction with a built-in office in-joke — everyone's had a rogue paper plane moment in a meeting.
Three shots per plane before it's considered missed.
Yes, ten rounds total with the escape line creeping up as you progress.
You score points for every plane you shoot down, and the points go up each round.
Planes that fly past the pass line count against you. Miss too many and the run ends.
Yes. Your best is kept in your browser on this device. Clearing your site data removes it.
Paper planes have gone rogue. Shoot them down before they escape the filing room. Three shots per plane — make them count.