Paper planes have gone rogue. Shoot them down before they escape the filing room. Three shots per plane — make them count.
The office's paper planes have gone rogue and the janitor needs backup. A straight homage to the classic light-gun era, minus the plastic gun.
Inspired by the light-gun shooting games that defined arcades and living rooms through the late 80s and 90s — a format built around exactly one mechanic: aim, shoot, don't miss, with each missed target making the next round meaner. The genre's biggest hit shipped bundled with consoles worldwide and turned an entire generation into recreational marksmen aiming at a CRT. We've swapped the plastic light gun for a mouse and the original's targets for the office's own rogue paper planes, but the core tension — pure reflex, escalating speed, zero room for hesitation — is exactly the same.
Click planes as they fly across the screen before they escape past the pass line. You get a limited number of shots per plane.
Points are awarded per plane hit, with the pass line escalating each round to keep things tense.
Pure reflex satisfaction with a built-in office in-joke — everyone's had a rogue paper plane moment in a meeting.
How many shots do I get per plane?
Three shots per plane before it's considered missed.
Does it get harder each round?
Yes, ten rounds total with the escape line creeping up as you progress.