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Brick Breaker

Live · single-player study
Music
SFX
Your best—

A ball, a paddle, a wall of bricks that did nothing to deserve this. Classic arcade physics, zero installation required.

Brick-breaking games trace back to Atari's Breakout in 1976 (co-designed by a young Steve Wozniak before he co-founded Apple), but the format most people actually picture — coloured brick rows, a launching ball, power-ups raining down — comes from Taito's Arkanoid in 1986, which spawned an entire genre of clones still being made today. The format has survived nearly fifty years on one simple mechanical hook: a paddle, a ball, and the small, satisfying violence of watching a wall of bricks disappear one hit at a time.

How to play

Move the paddle left and right to keep the ball in play and break every brick on the board. Miss the ball and you lose a life.

Scoring

Points are awarded per brick destroyed, with higher rows typically worth more.

Tips for a higher score

  • Keep the paddle under the ball early, not after it has already dropped. Moving a little ahead of time is easier than lunging at the last moment.
  • Higher rows are worth more points, so a clear path to the top rows is worth setting up. Do not sacrifice the ball for one brick.
  • You have 3 lives, so a missed ball is not the end. Stay calm after you lose one, because panicking is how people lose the next two.
  • Catch the power-ups when they fall. Pressing up twice makes you shoot, and pressing down twice slows the ball. Dots on the paddle make the ball stick.

Why play this?

Satisfying in the same way popping bubble wrap is satisfying — mindless, repetitive, exactly what a slow afternoon calls for.

Questions

How many lives do I get?

Standard three lives — lose all three and the run ends.

Do power-ups appear?

The game keeps things classic and focused on core paddle-and-ball mechanics.

How many lives do I get?

Three. The run ends when you lose the last one.

What do the power-ups do?

Catch them as they fall. One triples your balls, one lets you shoot bullets (press up twice), one slows the ball (press down twice) and one makes the ball stick to the paddle so you can aim, then click to release it.

How are the points worked out?

Every brick you clear scores points, and bricks in the higher rows are worth more. The score keeps adding up until you run out of lives.

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